Monday, March 18, 2013

Design Project Day 5

LEARN PHASE
1. Unable to gather feedback.
2. We believe we didn't really meet the goals of making this game fun. The game was destroyed by the lack of  a display pane (cellophane in this case). Yes, the game would've been fun, if someone had brought his cellophane. It would've decreased the losing possibilities in the game, and engaged more people. But, since there was nothing to hold the ball back, the kids probably lost in most of the rounds. Also, while carrying it there, it was destroyed by movement.
3.
a. What was the biggest problem you encountered? How did you solve it?
Our biggest problem was that our game got ruined after carrying it over to the primary room. We solved it by borrowing some tape and trying to put the game together, and removing some stuff from the game as well.

b. When did you get your biggest "AH HA" idea? What was it?
We got it when we trying to figure out how our game would stand up. It was breaking a branch from a tree to use it as structure, but then we found out we could lean against a wall so it was a lame "AH HA" idea.

c. Who in your group resisted new ideas the most and why?
Sebastian was the person in the group that resisted the most new ideas because he thought that using a branch as main structure was only damaging the environment. He believed that the branch would not hold.

d. What doubts did YOU have about the project and how did you overcome those doubts?
I always doubted how we would make the game stand up. I was completely sure that my group mates would not bring their construction materials but I was to lazy to go out and buy them myself. (I also wanted them to learn a lesson). Nevertheless, I did bring Lesmes' tube (I got confused about which were the materials I had to bring) and some kitchen wrapping paper I had (but too little) because I did not want our project to fail.

e. Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?
I was probably the devil's advocate since I questioned everything my group mates did. For example I questioned (a lot) Alejandro's ideas of using a branch as main structure. I did not go against it, but I asked if it was ultimately necessary to damage the tree. This helped the process because it made us think deeper and take into consideration more stuff.

f. What did you learn about yourself, teamwork, and the design process?
I learned that you must always distrust your partners because they will never do what they need to do. Yet, I learned that teamwork works great in building projects because it is hard to hold something up and glue stuff on it, at the same time without any help. I learned somewhat from the design process but I consider it a stating of the obvious. The design process is practically logic put into words.

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