Monday, February 4, 2013

Design project-day 1

Alejandro Lesmes, Jack Akerman, and Sebastian Fernandez de Soto

DEFINE PHASE
1. For: Elementary. Boys and girls.
2. Intermediate.
3. a. Fun
    b. Prizes
    c. Entertaining and enjoyable
    d. Neither easy nor hard
    e. Catch attention and have a certain comfortable size.
    f. Elaborate and complex
    g. Affordable

RESEARCH PHASE
1. a. Jacob's Arcade
        This game was fun because it was dynamic and a bowling knock-off, making people relate to the game easily.
The game was bad because it was too easy and if you were unable to put the ball in one of the holes you could roll again. Also, it didn't catch the player's attention.

   b. Jack Black's Kids Make Cardboard Arcade Inspired by Caine's Arcade
      This game was good because of the age of the kid who made it. The blockers were a good detail to it.
This game was pretty bad. You just had to throw a ball through a hole and it was too simple and not complex so it didn't catch your attention.

   c. Ezra's Pinball Machine
     This game was the best of the previous ones because it is much more elaborate and the CDs grab your attention. The bad thing about that game was that the flappers went over the ball and didn't work well. I would've added sounds or other obstacles as well as a spring or two.

IDEATION PHASE
1. Ball Fall (pegs)
2. Good Stuff: emotional and causes anxiety as well as nerves. Its a dynamic and simple game, yet not so simple.
3. Flaws: Pegs might fall down, ball might get lost, things might disassemble. Solution: Glue the pegs especially well. Extra Balls, and be careful when assembling stuff.

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