Monday, February 18, 2013

Design Project Day 3

CHOOSE PHASE
1. Yes our game matches what we believe is fun for an elementary (3rd grade) student. We believe this because of it is appealing and a game everyone knows how to play. It is easy yet complex and intricate. Our game is entertaining and easy to win (but not too easy).

2. We want to keep its complexity and variety of obstacles. Its appealing nature is something we should keep and cherish as well. 

3. We will simplify its point system so it is easier to play.

IMPLEMENT PHASE:
1. To build our ball fall:
- On a 1.20 meter long cardboard glue some wooden pegs (each measures 2 inches).
- Cut out 2 cardboard inclined planes and glue them respectively on empty spaces on the base cardboard.
- Get 2 "flexible tubes" and glue them on empty spaces on the base cardboard.
- Cut out another inclined plane and glue a Yogo- Premio base as cup on one side of the inclined plane.
- This last inclined plane will be tied to a peg and the peg is the only thing that connects the "now-see saw" to the base cardboard.
-Cut out a collar of cardboard and glue this to the top of your recent creation. It should form a type of cone.
- Cut out 2 3 in. x 1.20 meters pieces of cardboard and glue them to the side of the base cardboard. (as if they were walls).
- Get some cellophane paper to cover the front of the creation. (kind of a display glass)
- At the bottom add cardboard divisors and mark different point scores for each space.
- Add any necessary cardboard pieces to support the main structure.

2. Materials: cellophane: Sebastian
Tubes: Lesmes
Yogo- Premio cup: Jack
Wood: Jack
Ball: Jack

Tuesday, February 12, 2013

Design Project Day 2

PROTOTYPE PHASE
1a. My model has the most strengths because it has the most details and is the most intricate.
1b. From Sebastian's: more inclined planes. From Lesmes': increase difficulty by changing point values.
1c. We might need more tubes and decrease the model in size.

2. Picture of our arcade game.


3. Feedback:

Good:
Decreased possibilities of fail, (keeping the ball inside)
Varied structure
Entertaining
Easy and simply but fun
Original and Creative


Bad (consider changing):
Be able to explain it well/ set of instructions.
Change funnel.

Monday, February 4, 2013

Design project-day 1

Alejandro Lesmes, Jack Akerman, and Sebastian Fernandez de Soto

DEFINE PHASE
1. For: Elementary. Boys and girls.
2. Intermediate.
3. a. Fun
    b. Prizes
    c. Entertaining and enjoyable
    d. Neither easy nor hard
    e. Catch attention and have a certain comfortable size.
    f. Elaborate and complex
    g. Affordable

RESEARCH PHASE
1. a. Jacob's Arcade
        This game was fun because it was dynamic and a bowling knock-off, making people relate to the game easily.
The game was bad because it was too easy and if you were unable to put the ball in one of the holes you could roll again. Also, it didn't catch the player's attention.

   b. Jack Black's Kids Make Cardboard Arcade Inspired by Caine's Arcade
      This game was good because of the age of the kid who made it. The blockers were a good detail to it.
This game was pretty bad. You just had to throw a ball through a hole and it was too simple and not complex so it didn't catch your attention.

   c. Ezra's Pinball Machine
     This game was the best of the previous ones because it is much more elaborate and the CDs grab your attention. The bad thing about that game was that the flappers went over the ball and didn't work well. I would've added sounds or other obstacles as well as a spring or two.

IDEATION PHASE
1. Ball Fall (pegs)
2. Good Stuff: emotional and causes anxiety as well as nerves. Its a dynamic and simple game, yet not so simple.
3. Flaws: Pegs might fall down, ball might get lost, things might disassemble. Solution: Glue the pegs especially well. Extra Balls, and be careful when assembling stuff.